Real game engines use this pattern (or its 3D cousin, the Octree) for broad-phase collision detection: the quadtree quickly identifies candidate pairs, and a more expensive narrow-phase check tests the actual geometry.
And despite the astronauts being described as "stranded" they never really were.
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BYOB (bring your own buffer) reads were designed to let developers reuse memory buffers when reading from streams — an important optimization intended for high-throughput scenarios. The idea is sound: instead of allocating new buffers for each chunk, you provide your own buffer and the stream fills it.